6 comments

  • nico 2 minutes ago
    Took me back to sim farm. The aesthetics are awesome
  • netsharc 1 minute ago
    Showed up, saw Claude was there, didn't feel like sticking around. My guess is it's a game mocking the influence of techbro money in San Francisco and how it's changed the community there, made by a tool that the techbros are now massively pushing, much to the dislike of the global community (environmental cost, etc). If so, how ironic.

    "Trigger warning", old fart rant: As someone who downloaded, over 28.8K modem, a version of the Jargon File (1) as a plain text file (2) to read during a school vacation, in the "good old days" of my imagination Silicon Valley was a lot cooler for hackers. But people noticed it was a place to make money, and all the money-hungry MBAs showed up, and now the whole industry has a stench to it..

    (1) https://en.wikipedia.org/wiki/Jargon_File (2) https://jargon-file.org/archive/jargon-4.4.7.dos.txt

  • treebeard901 9 minutes ago
    It does have the blue angels flying over the city at one point
  • deadbabe 3 minutes ago
    I imagined something more like a sim city clone where every time you try to put down a building or zone, it’s refused with a pop up message saying why. Let me prompt that out brb
  • thrance 45 minutes ago
    Line at the end of the in-game "rulebook":

    > Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.

    Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??

    EDIT: I'll link to an example of what I think this game should have been: https://research.wmz.ninja/projects/phd/index.html

    A game made with intent, that is easy to pick up, respects its player's time, and makes its point effectively.

    • rjh29 38 minutes ago
      > Who is this for??

      Like most vibe coded projects, it is for the person who created it. And usually only them.

      • deadbabe 6 minutes ago
        These people should, instead of posting the game, just post a video of them playing through the game, as most people have no interest in playing other’s slop but may just be curious to watch someone play and provide comedic value.
    • howunfortunate 23 minutes ago
      It's a throwaway joke about NIMBYism, not a triple-A blockbuster production.
      • thrance 22 minutes ago
        You've completely missed what my comment was trying to convey. If it's throwaway, why is it so damn complex to play? I've seen AAA games with less features.
        • howunfortunate 15 minutes ago
          It's easier to make a complex UI than a simple one!
          • thrance 10 minutes ago
            For equal feature sets, sure. But what I'm saying, and what you also missed, is that this game should have never been this complex in the first place. This complexity is doing a huge disservice to the message it's trying to convey.
        • mulmen 14 minutes ago
          But is the UI harder to use than building housing in San Francisco?
    • karl11 37 minutes ago
      I think that may be exactly the point.
      • thrance 33 minutes ago
        No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html

        There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.

        • zdragnar 4 minutes ago
          Any simplification hides real problems and takes away from the point. Even your desire for simple choices and immediate reactions elides the fact that not every policy decision has visible short term effects. Some are only visibly beneficial or harmful in the long run, and may not end up that way depending on other decisions.
  • hyperhello 31 minutes ago
    You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
    • JumpCrisscross 12 minutes ago
      > maybe you could take the hint

      Locked supply. Affordable housing. Growing standards of living (or population). Pick two.

      If you lock supply and want taxes and wages to grow, you're choosing unaffordable housing. That's San Francisco's current policy choice. Over decades, it filters the poor to San Francisco's "outer boroughs" or onto its streets.

      For what it's worth, my friends who lived in San Francisco "took the hint" and moved out when they chose to have kids. They didn't sell their place, however, since the above policy mix together with California's property-tax system strongly disincentivizes that.

    • howunfortunate 25 minutes ago
    • bobthepanda 25 minutes ago
      I mean, stopping housing construction hasn’t stopped the new money from pushing out the old soul. Given the US enshrines the free movement of people in the Constitution, it’s make room or have someone outbid you for yours.
      • scrame 5 minutes ago
        Yes, lets turn everywhere into the shitty place we grew up in.
    • Bratmon 28 minutes ago
      Yeah, how DARE people under 40 want somewhere to live!
      • gchamonlive 9 minutes ago
        I remember before COVID I was debating with a friend of mine whether or not private property is justifiable and it's ironic that the discussion was made obsolete by nobody being able to afford private property anymore